You Gotta Know When To Roll Them...

Novice Division is for new teams.

You Gotta Know When To Roll Them...

Postby Seth » Wed Jan 17, 2007 10:22 am

Hey all,

My first novice team is just finishing up their season, and I'm trying to get a feel for whether I should roll them over to Division 4.

I ended up pretty unhappy with most of my players (I had no idea what I was doing when I placed bids) so I will probably only roll over 10 players at best. None of my centers had a lose score over 3. :D Of course, I also didn't pay over 800 gold for any of my players.

Anyway, I've managed to save up about 40,000 gold, but I can see from the standings that a lot of the other overlords have saved more.

Are there rules of thumb regarding how many players you should be rolling over and how much gold you should have in order to have a good chance to be competitive in the tougher divisions?

I'd appreciate any advice...

-Seth
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Postby tuneloon » Wed Jan 17, 2007 11:22 am

With the most recent changes that ICE has made to the homelands, it is in your best interest to roll over any of the players who are helpful to you. Even it they are strictly looters (especially only 1 season in), you should keep them if they are affordable.

The new homelands may not have much to offer, and even if they do, you will have to outbid the other teams to retain their services. If nothing else, you can always sell the ones you do roll over after you see what is in the new homelands, and at only a moderate loss of income.

I used to generally try to keep around 12 open slots when rolling over, but since the change to the homelands, I seem to fall somewhere between 6-10 open slots. Of course, it depends on how you feel your team looks, and what direction you want to take them.
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Postby TheIceMage » Wed Jan 17, 2007 11:47 am

To be honest, my typical rollover for a novice team is to bring into the next season any orcs that made season 3 or better, or at least got really close. Really close is defined here as within maybe 20 minutes of level 3. Any that didn't make 3 (or 3-20) is cut.
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Postby Seth » Wed Jan 17, 2007 12:14 pm

That's useful, thank you. And keep advice coming on that stuff, if you have anything else...

The other part of my question was...how much gold should I have? I read sometimes on these forums that people just retire teams rather than moving them up to the next division because they just don't have enough gold to be competitive...but how much is that?

I don't really have any kind of sense of what a decent division IV orc is going to cost. One of my novice teams has a player who's already worth in excess of 5,000 gold...and he's just a novice orc, so I'm envisioning much higher starting bid values for quality division IV orcs. So I'm a little intimidated by the idea of trying to bid on these higher caliber orcs...and also the idea of trying to compete without them.

Just feel like I'm flying a little blind. Which I guess is what I'm supposed to be doing! But thanks for your help!

-Seth
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Postby TheIceMage » Wed Jan 17, 2007 2:10 pm

I don't think gold is a primary concern. You can certainly call a season a "building" season if you fall behind. I try to have at least 10K for the next season, but if I don't have it, it's not the end of the world. You can always loot through your next season and pick up what you can as you go.

On the other end, you can never have too much. There's an autopilot out there with about 140K cash, rollover fully pre-paid and training facilities at 5 across the board. They'll have around 200-250k after rollover.

One thing I've wanted to do is a team's net worth standing - who has the richest team in the game, etc. I know for a fact that some teams have total assets worth over 1 million gold. (One of them is my Richie's Riches.)
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Postby TheIceMage » Wed Jan 17, 2007 2:16 pm

Seth wrote:I don't really have any kind of sense of what a decent division IV orc is going to cost.


Here's some stats for you:

Code: Select all
Division  AverageCost  MaxCost  MinCost  StdDeviation
Elite     6471.6060    65535    200      6657.2302
Div I     7013.1841    65043    200      7028.3350
Div II    3937.8079    29708    200      4190.1004
Div III   1907.1496    38710    200      2966.2270
Div IV     967.4964    28462    200      1493.0466
Novice     429.8013     5441    200       595.1417
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Postby Seth » Wed Jan 17, 2007 2:22 pm

Thanks so much! That helps immensely.

I'm also still interested in hearing everyone else's experiences...

-Seth
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Postby sharp » Wed Jan 17, 2007 2:48 pm

roll em all - sell em if you see better replacements in the homelands next season. imo.
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Postby Bogdanovist » Wed Jan 17, 2007 4:59 pm

If I'm able to roll the whole team I generally do whatever season it is, unless they are too aged to keep on the roster (not an issue in Novice!) or just complete and uttter fodder. You do lose some cash since you make more for selling at rollover than you do for selling the next season, but since it's generally the cheaper rubbish orcs that you'd be tossing up whether to keep the difference is not much.

If you fire to many players and find a crap homelands your in trouble. I once fired one of my only 2 decent goalies from Novice then the Div IV homelands didn't have a single orc that would be an acceptable second string Novice goalie! Never assume anything about what the coming homelands will bring.
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Postby TheIceMage » Wed Jan 17, 2007 5:07 pm

If you pay for them at rollover then sell them, you lose a lot more, don't you? If you sell them at rollover, then instead of paying for them you're getting cash.

For a 200-gold orc, you can keep them at rollover and sell them for 160, net -40 gold, or you can sell them at rollover, net +160 or more gold.

Not that this is the way the economy SHOULD work, just that's how it DOES work at the present time.
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Postby Bogdanovist » Wed Jan 17, 2007 5:30 pm

Yeah, oops so you're even worse of than I thought. Hmmm might have to rethink my rollover start a bit :oops:
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Postby randomluck » Wed Jan 17, 2007 7:19 pm

This is all great advice. Wish I was smart enough to ask that question when I did my first rollover.

I've not been playing long, but I can give the following very simple rule (which bit me in the butt):

1) Do Not Sell Your First Line Goalies!!!!
Even if he's the worst in the ratings, EEK 4, SLAM 4, TOUGH 3 and a few minutes behind in the seasons. Don't get rid of him. I've done this (twice) and just couldn't get a decent replacement from the homelands.

There is a great comfort level in knowing you have a full team with at least some experience for the first two games if you keep at least all the team except looters and second/third string goalies. Then you know exactly what your budget is, and if you lose the decent bids, you have a backup plan (keep current team, pay loan, buy equipment, get cheap looters)!

Experience tends to count for more than skills later on. IIRC, a level 3 or 4 Orc with average skills will outperform a highly skilled level 2 Orc.

Again, I've not been playing as long as others here, but I've learned more from losing to them than I would have had I won.
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